BLIZZARD ENTERTAINMENT

BLIZZARD ENTERTAINMENT

Introduction

Some client relationships are defined by a single project. Others grow into something larger - a long-term creative partnership built on trust, consistency, and a shared standard for the work. Ambient's relationship with Blizzard Entertainment is the latter. Over the course of multiple years and across some of the biggest titles and events in gaming, Ambient served as a trusted production partner for one of the most iconic entertainment companies in the world.

Year

2020

Industry

Games

Timeline

2 Years

Introduction

Some client relationships are defined by a single project. Others grow into something larger - a long-term creative partnership built on trust, consistency, and a shared standard for the work. Ambient's relationship with Blizzard Entertainment is the latter. Over the course of multiple years and across some of the biggest titles and events in gaming, Ambient served as a trusted production partner for one of the most iconic entertainment companies in the world.

Year

2020

Industry

Games

Timeline

2 Years

Challenges

Challenges

The Work

At the center of the Hearthstone universe lives the Innkeeper; the warm, eccentric host of the game's iconic tavern setting. Ambient directed a series of player profile vignettes built around that character, cinematic pieces designed to put Hearthstone's top players in the spotlight and bring the game's personality to life on screen. The campaign served a clear business purpose: promote players, drive traffic to live events, and move game downloads. But the work was built to last. Every vignette was published on Blizzard's website and across social platforms, where they continue to live long after the campaigns that launched them ended. When Blizzard launched Hearthstone: Battlegrounds, they needed a piece of content that could introduce an entirely new game mode to longtime fans and first-time players alike. Ambient partnered with Blizzard to produce it, bringing in fan-favorite personalities Kibler and Kripp as the faces of the launch. The result was a visually compelling piece that blended gameplay footage, personality-driven commentary, and cinematic production — scripted, talent-directed, and built in post to match the energy of the game mode it was introducing. From 2016 to 2018, Ambient produced After Movies and event coverage for Blizzard's most high-profile live events — BlizzCon, Gamescom, PAX, San Diego Comic-Con, TwitchCon, the Hearthstone World Championships, and more. Each production was built around the same principle: the event is content. Ambient captured the energy, the community, and the moments that only happen live — then turned them into films that extended the life of every event well beyond the day it happened. When Blizzard needed a show format and production framework for the Warcraft Rumble developer update series, they brought Ambient in to build it from scratch. Ambient developed the format, owned the Run-of-Show, and handled full production and post-production for the first installment — establishing the creative foundation the series would carry forward.

Final thoughts

Final thoughts

Blizzard didn't just build games. They built universes. Ambient was there to help tell them.

Player profile vignettes · Hearthstone Battlegrounds launch campaign · BlizzCon, Gamescom, PAX, SDCC, TwitchCon, HSC, HSI event coverage (2016 to 2018) · Hearthstone World Championships · Warcraft Rumble developer series format and production

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Have a project in mind?

Every great project starts with a conversation.

ambient.

Have a project in mind?

Every great project starts with a conversation.

ambient.

Have a project in mind?

Every great project starts with a conversation.